In a recent interview with CNBC, SCEA CEO Jack Tretton stated that the pricing of PlayStation 4 games will range anywhere from $0.99 to the traditional pricing of $60, with gamers given the ability to try the game before they buy it.
Claiming that games on mobile devices are ‘addictive experiences’, this could be a sign that as well as the standard sort of AAA retail titles and downloadable titles we already see on the Store these days, Sony will push to have more minis or small, accessible, iOS-like cheap games available. It also means that with $60 being the highest cost for a PlayStation 4 game, games won’t reach costs of $70 like they have done in the past with PlayStation 3 titles.
Seeing as many game companies consider mobile gaming a genuine threat nowadays, this news doesn’t sound all that surprising really — if consoles are to remain a viable venture for companies, they’re going to have to compete with mobile gaming as well as rival consoles.
Source: NeoGAF
[…] Coin Arcade spotted the news that was sourced from Neogaf. Tretton talked about the PlayStation 4 following Sony’s event this past Wednesday, and he laid out the details of the software pricing. […]
[…] With the mobile space booming, games are cheaper on the iPhone and Android compared to consoles. Mobile games of equal quality to console counterparts sell for cheaper on those devices, so Sony will need to be competitive with the pricing of games. In a interview with CNBC, SCEA CEO Jack Tretton stated that the pricing of PlayStation 4 games will range anywhere from $0.99 to the max pricing of $60 (via Coin Arcade). […]
“games won’t reach costs of $70 like they have done in the past” No they will be higher, since you have not factored in the dlc costs which will undeniably be their.