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Indie Game of the Day: Pulsus

PulsusI’m always a fan of aesthetically pleasing, beautiful looking and charming games — wrong or right, even if a game lacks any really attractive gameplay aspects or longevity.

Developed by A Villain’s Demise developer Monio Games, this game may be lacking in some areas — the game could do with levels or at least a high score board — but it’s still a beautiful, interesting game and its flaws are forgivable considering it was developed in 48 hours for the Global Game Jam 2013. I’m sure anyone would be happy to be able to develop pretty games within 48 hours.

Using a 360° gravity engine (likely this one), your pretty neat-looking character jumps between small planets collecting rune-like items under a time limit. Switching between different forms to avoid obstacles, your aim is to attain as many of these runes as possible without dying before your time ruins out; as previously stated though, the game could do with some way of making this feel like it has a purpose, either through adding a high score board or developing levels.

The game was likely inspired by 2Dcube’s similar games Maru, They Need to be Fed and Frozzd — the creator of the engine the game likely used and popular game Karoshi.

See a timelapse of the game’s development below, and download the 43.9MB game for Windows, Mac or Linux here.


About Ryan Brown

Commonly going by the alias 'Toadsanime' online, Ryan Brown acts as Coin Arcade's editor and primary writer. With an avid interest in various aspects of gaming -- including general gaming, indie gaming, retro gaming and merchandise collecting -- he aspires to build a career in the video game journalism industry. He also writes his own descriptions as if talking about somebody else, apparently.

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