Created by Kavic for the 43rd Mini Ludum Dare competition and managing to brilliantly encompass both the given themes (‘music influenced gameplay’ and ‘dreams’), Walk is a beautiful atmospheric exploration game.
Immediately sparking up memories of games like Journey and Flower, you’re placed in the middle of a grassy field, with gentle music accompanying you as you traverse through the softly-swaying blades of grass in search of a mystical black sphere. The game is less about ‘go to x and find y’ and more about exploration. Other than the hills and some various environmental pieces, there’s very little to discover in this world, but that doesn’t necessarily detract anything from the experience.
As relaxing and beautiful as this game is, I’d be lying if I said it was flawless. Whilst it is certainly worth playing, the game is mildly unpolished – if you peer down beneath the grass you’ll see the white environment beneath it, which although is apparently a design choice, it just doesn’t feel right. I also feel that the inclusion of the black sphere element of the game is unnecessary to begin with and the game’s world could be expanded to further encourage exploration. It’s a game that stuns you with its beauty but ultimately leaves you thinking there’s missed potential.
With all that said, the game is remarkably beautiful and a great way to wind down and relax; seeing as it was made in a short amount of a time for a small competition, the game is surprisingly worthwhile – though make sure that you’re playing in full-screen for a truly immersive experience.